![]() ![]() The second of the three parts is particularly tricky, pulling every design trick to introduce new obstacles that disrupt previously sound plans. ![]() The puzzles included are some of the hardest on this list. Corridors are wonky, puzzles no longer align properly and absolutely everything is falling apart. Run down test chambers aren't exactly a new idea for Hammer made maps - even Portal 2 itself is filled with them - but Decay really takes the dilapidation to extremes. Set after the events of Portal 2, Decay shows an Aperture that has been left to. ![]()
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